some time ago I worked on a procedural cave generator using cellular automata with C++ and SFML (Cave Bunny)
I have been wanting to explore that within unity too and so have been following along with the tutorials from Sebastian Lague, I haven't stopped on the Mr. Taft tutorials and in some way there is a plan to link everything up at some point, but whilst there are some ideas, these aren't yet tied into specific gameplay features - however - it's probably fairly obvious that I'm going to add some kind of procedural element!
For the mesh creation, that's a bit of a learning curve for me - probably overkill for my 2D needs but nonetheless, it's good to keep learning new things! Who knows maybe one day I'll break into 3D!
Stay Safe & Happy Coding
PappaP x
just another blog, this is documenting my adventures in code (c++/c#). Now with Unity!!
Saturday, May 9, 2020
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