just another blog, this is documenting my adventures in code (c++/c#). Now with Unity!!
Wednesday, May 13, 2020
Added a Tilemap based 2D map generator!
The plan for this is to start working now on area detection, then on to connecting any isolated rooms!
Obviously very early development days, with much beautification to add once the actual functionality is completed.
Saturday, May 9, 2020
Procedural!
some time ago I worked on a procedural cave generator using cellular automata with C++ and SFML (Cave Bunny)
I have been wanting to explore that within unity too and so have been following along with the tutorials from Sebastian Lague, I haven't stopped on the Mr. Taft tutorials and in some way there is a plan to link everything up at some point, but whilst there are some ideas, these aren't yet tied into specific gameplay features - however - it's probably fairly obvious that I'm going to add some kind of procedural element!
For the mesh creation, that's a bit of a learning curve for me - probably overkill for my 2D needs but nonetheless, it's good to keep learning new things! Who knows maybe one day I'll break into 3D!
Stay Safe & Happy Coding
PappaP x
I have been wanting to explore that within unity too and so have been following along with the tutorials from Sebastian Lague, I haven't stopped on the Mr. Taft tutorials and in some way there is a plan to link everything up at some point, but whilst there are some ideas, these aren't yet tied into specific gameplay features - however - it's probably fairly obvious that I'm going to add some kind of procedural element!
For the mesh creation, that's a bit of a learning curve for me - probably overkill for my 2D needs but nonetheless, it's good to keep learning new things! Who knows maybe one day I'll break into 3D!
Stay Safe & Happy Coding
PappaP x
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